CHAPTER FIVE- SCRAMBLE

There are several rules you must abide by in this part, otherwise your gaming experience could be ruined!

This chapter is like Chapter Four in a sense. Some of your units must die, this is a house rule! They are Balinor, Durin and Dayle. You'll know when this is supposed to happen. If anyone else dies you will not get them back. Make sure Hendel is nowhere near Tyrsis until later. You may choose to kill Flick off when he accomplishes his mission here, but if you keep him alive give yourself an extra objective point. Just move him into the light... Allanon loses purpose here. You can do pretty much whatever you want with him, but the best thing is probably to have him defend Paranor.

Menion Leah must travel to Kern through the Streleheim Plains southward. The line of sentries will eventually stop and there will be something important along the way that he must interact with.

You have until turn 260.