Please activate 'Edit' 'Wordwrap'!
----------------------------------------------------------------------------------------------------
                                           UZBEKISTAN
                                   The struggle for Khorassan
                                       By Stefan Hrtel  
                            http://members.xoom.com/SHaertel/Index.html
----------------------------------------------------------------------------------------------------
WARNING: YOU NEED FANTASTIC WORLDS TO PLAY THIS SCENARIO!

"The whole besettled world never saw a city, that was like Herat under Sultan
Hussain Mirza... This was a wonderful age; In it, Khorassan and especially Herat
was full of incredible and educated men. Every work, whatever it was, that was
picked up by a man, he was encouraged to finish it..."
                                        -Babur, Khan of the Afghan Timurids 

HISTORICAL BACKGROUND
---------------------

The Uzbeks, a central Asian nomad tribe of Turkish-Mongol origin, began expanding their territory under the rule of their Khan Muhammad Shaibani (ruled 1500-1510). From early on, they had to struggle against other regional "superpowers": Though able to defeat and eliminate the Timurids, who had been ruling over Persia for the last century, they soon saw themselves in the shadow of two rising powers: The Safavids in Persia and the Mughals in Afghanistan. Their goal, the conquest of Khorassan, was halted by the Persian expansion. Thus, the Shaibanid Uzbeks were unable to turn themselves into a big and important power. Can you do it better?


INSTALLATION
------------

As indicated above, I can only guarantee you that this scenario will work with
Fantastic Worlds. I cannot guarantee you that it works with MGE/UCC. It will not work with CiC or lower versions. 
Create a folder under the Scenario directory, call it "Uzbek" or whatever, and move all the unzipped files in.
Other versions of Civ2 use other file destinations. If you have the French, German or Spanish (?) version of Civ2, you must rename all the .txt files into .Fre, .Ger and propably .Spa to play this scenario properly.

THE CIVILIZATIONS
-----------------

I highly recommend that you play the Shaibanid Uzbeks. The Timurids will be fun too, as they are a large but weak civilization. Another interesting civilization will be the "other" Uzbeks. If the Shaibanids are played by the AI it is almost certain that the two Uzbek civilizations won't clash with each other, which means that the initial cause why they are in the game is terminated in this case. But it will be a very interesting challenge to race the Shaibanids for Central Asia. If you want an interesting multiplayer game, I recommend you to take these two civilizations.
The Afghans are not recommended, but they play a historical part in this scenario, and their objectives are pretty much the same as those of the Uzbeks. You should not play with the Persians, the Khanates or the Kazakhs.


RULES AND VICTORY CONDITIONS
----------------------------

The quote at the beginning of this readme describes very well the world that the Uzbeks are about to enter. For centuries now, the Central Asian country of Mavarranahr, with it's huge cities like Samarqand, Bokhara or Khokand have been the centre of the eastern Islamic civilization, and the gateway from east to west. Eastern knowledge and trade goods exchanged with western ones, making Samarqand one of the largest and most highly civilized cities of the world. Thus, if you play with the Uzbeks, you have many reasons to conquer this country.
As you might expect, this scenario runs under the objective system. There are 98 objectives, wonders count as such. The Uzbeks control 3 of them at the start. Scoring counts as follows:

                       ---> 77 Objectives is a decisive victory 
                       ---> 43 Objectives is a marginal victory
                       ---> 19 Objectives is a marginal defeat
                       --->  8 Objectives is a decisive defeat

If you are good in historical geography, let me tell you that a marginal defeat is the conquest of central Mavarranahr, a marginal victory is the conquest of all of Mavarranahr, and a decisive victory is the above plus Khorrasan, and/or the other Persian cities. 
If you have no idea what I'm talking about, you might be able to enjoy this scenario to the fullest. 

CITY IMPROVEMENTS
-----------------

In this scenario, every city is very valuable. There are quite a few cities, but if you play the Uzbeks, it is not only difficult to conquer, but also to keep cities, especially at the beginning. 
It is important to plan what to do with a city. Improvements are expensive, money is short and so is time. Don't waste your time building a barrack in a city with low production. Barracks, and all good units are expensive. In smaller cities, you should build science improvements, because, unless you change your government type, science will be slow.
I won't list the city improvements here. If it isn't clear what an improvement is supposed to be, consult the civilopedia. It will hold a description on what it actually is, and what it's good for in the game.

UNITS
-----

All civilizations have some own units. The Persians and the Uzbeks have their variety of units.
There are no naval units in this scenario. You won't need them anyways.
Some unique units will appear in this scenario. They are:

1. Shah Abbas. He will appear towards the end of the scenario on the persian side. He will propably destroy a lot of your acheivements in the scenario. Thing is, that you can't prevent that or stop him, so be prepared.

2. Muhammad Shaibani will be on the Uzbek side from the beginning on. He is the strongest unit the Uzbeks have at the start, but that doesen't mean he's invincible. As a matter of fact, you will most propably lose him quite early. Don't worry, this is supposed to be so, and there will be no penalty for losing him. 

3. Ubaidullah, who will appear after the capture of a specific city by the Uzbeks (I'm not saying which one). He is stronger than Shaibani, but a lot slower and best to keep as a defense unit. When he dies, a specific wonder becomes obsolete. Again, I'm not saying which one it is.

HOUSE RULES
-----------

Sorry for these, but in order to make a historically accurate situation you must obey the following rules:
-As the Shaibanid Uzbeks, you MUST take Bokhara and you MUST keep it (at least till the death of  Ubaidullah)
-Ubaidullah MUST die (but you should keep him alive for a while)

That's it.

OTHER NOTES AND BUGS
--------------------

-Negotiations are allowed only between Afghans and Shaibanids.

CREDITS
-------

The Afghans unit was made by Harlan Thompson. All other units were either made by me (Those marked with "SH") or taken from Harlan's ancient units collection, except for the fortress icon that was taken from Bernd Schuster's "Fall of Rome" scenario.
The icon for the Medrese was taken from Michael Daumen's "Great Game" scenario. The icons for the palace, granary, parks, caravanserai, library, tim, monastery, school, city dump, mosque, blacksmith, bazaar, silk route and Rabat-i Sharaf have been taken from Harlan's icons collection. All others have been made by me. 
The Khanat and Persian cities are from Harlan's cities collection.
The map and terrain are by WarVoid.
Special thanks to Steve Dangelat, WarVoid and Oli for playtesting.

BIBLIOGRAPHY
------------

-"Fischer Weltgeschichte Band 16: Zentralasien" published by Gavin Hambly, 1966/95 Fischer Taschenbuch Verlag Frankfurt Main
-"Islam. Kunst und Architektur", published by Markus Hattstein and Peter Delius, 2000 Knemann Verlag Cologne.

FEEDBACK
--------

For questions, comments notes or anything else, you can write me an eMail
to Stefan.Haertel@t-online.de (I prefer eMails).
You can also write something to one of Apolyton's forums, preferably the SLeague forum.