;
;   CIVILIZATION AUTO ADVICE
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@MILITARY
@width=225
@title=Military Considerations
@x=5
@y=5

@DOMESTIC
@width=225
@title=Domestic Considerations
@x=-5
@y=5

@SCIENCE0
@width=250
@title=Science Advisor
@x=-5
I recommend we develop %STRING0.

@SCIENCE1
@width=250
@title=Science Advisor
@x=-5
I recommend we develop %STRING0 so
that we can build:

@SCIENCE2
@width=250
@title=Science Advisor
@x=-5
I recommend we develop %STRING0 so
that we can someday learn:



@
@@Documents of State
Let this house be the centre of
our community: let's construct
documents of state.

@
@@Combat Guide
Our soldiers must have some basic
military and tactical background
knowledge. If we can get a combat
guide then they will know.

@
@@Beautifull Apartments
If we could build beatifull apartments
this house will be able to grow much
faster.

@
@@Civilisation I
Our inhabitants would gain spirit
if you would let them play
Civilisation I.

@
@@Road Stall
If we build a road stall we could
make some profit for the benefit of
our entire community.

@
@@Test Tube Set
If we could build a test tube set,
we'd contribute to the knowledge
of our community.

@
@@Prison
If we could built a prison, our people
shall think twice before taking
some of the profit for their own.

@
@@Reinforced Concrete
This house is practically defenceless.
Let's build reinforced concrete to
increase its defences.

@
@@Additional Rooms
Let's build additional rooms so we could
grow beyond the current limits.

@
@@Shop
A shop would surely increase our
incomes and the incomes of the
community.

@
@@Civilisation II
If you let your people play
Civilisation II a lot of trouble
could be prevented.

@
@@Book Case
A book case would help bringing
our knowledge to higher plan.

@
@@Garbage Bins
Garbage bins are cheap and avoid
the trouble of pollution.

@
@@Fantastic Worlds
Let your people enjoy Fantastic
Worlds and especially the Infantry
scenario.

@
@@Stock Investments
Stock investments could greatly
increase the output of our house.

@
@@Stock Exchange Telex
With a stock exchange telex the
effect of the stock investments
would really pay off.

@
@@Sharing Community
A cultural shift is necessarry to
stop the pollution. Let's set out
to develop a sharing community.

@
@@Accountant
An accountant could boost the effect
of stock investments.

@
@@Independant Accountant
An independent accountant could boost
the effect of stock investments.

@
@@Marketing Department
With a marketing departments profits
could really reach high.

@
@@Big Foundation
A big foundation would let our house
grow ceaselessly.

@
@@Gardener
Let's hire a gardener to mantain large
gardens around the house.

@
@@Contactposts
Contactposts could bring us more in touch
with the outside world thus increase our
trade.

@
@@Home Study Possibility
A home study possibility would mean
an increase in knowledge.

@
@@Coastal Bunker
If we could construct a coastal bunker, it
would greatly help our sea defences.

@
@@Checked Accountant
A checked accountant could boost the
effect of stock investments.

@
@@Sea statues
With sea statues our surroundings would
be so beautifull everybody would want to
come and live here.

@
@@Fishing Net
If we could get fish out of the sea, we
could sell them. Let's build a fishing net
for that purpose.

@
@@Letters Home
If our men could write letters home, that
would boost the morale of their friends.

@
@@Pire
With a pire our sea units would be of better
quality.

@
@@Worker
With a worker we could
colonize this area.

@
@@Constructor
@@Engineer
We need %STRING0 to develop
this area.

@
@@L. Auto Sniper
@@Machine Sniper
@@Counter Sniper
A %STRING0 would be a great
defence against all those
irritating snipers.

@
@@Kalasnikoveer
Let's train someone to handle
an AK-47 and defend us against
snipers. Build a kalasnikoveer!

@
@@Amf. Pistoleer
An amfibious pistoleer could
surprise our ennemies.

@
@@Outlaw
An outlaw could cut across country
and be a defence for our community.
What more do you want?

@
@@Scoped Pistolr.
A scoped pistoleer moves fast and
has a good attack power. Perfect for
the quick destruction of our ennemies.

@
@@Sniper
No one will see our sniper ere he strikes.
Fast, deadly and safe. Let's set our effords
to building one right now.

@
@@Tactic. Sniper
A tactical sniper would surely shoot
down our ennemies before they know they're
there. Let's train one!

@
@@Ranger
A ranger is about the best soldier we can
think of. Build one quickly to use him
against our ennnemies.

@
@@Hailshooter
A hailshooter we must use to shoot
down our weak ennemies.

@
@@Shotgunner
@@Riotgunner
@@Magnum Guard
@@Pacificator
We need a %STRING0 to wipe
out our ennemies in a quick
strike!

@
@@Semi Auto Inf.
A semi automatic infantry could
defend our houses with great might!

@
@@Fanatic
Train a fanatic to defend our
community in the wild.

@
@@Gren. Launcher
Let's build a grenade launcher
who could strike on well fortified
houses.

@
@@Bazookeer
@@Molotoveer
@@Grenadeer
@@Mortier Guard
A %STRING0 could strike on fortified
houses. Let's build them for the
offensive!

@
@@Machine Pistlr
A machine pistoleer will fight
for us on ennemy shores.

@
@@L Machine Gnnr
We need the surprise element of an
amfibious assault by one of our light
machine gunners. Let's train one of
these.

@
@@Marineer
@@Commando
A well-trained %STRING0 could
do much good in our offensive.
Let's build on straight away.

@
@@Speed Boat
A speed boat would quickly
move our units around.

@
@@Mobile Bridge
With a mobile bridge water
will no longer be a barrier!

@
@@Raft
@@Boat
Let us build a %STRING0: how
else could we move our men over water?

@
@@Skill Captain
Let's build a skill captain to
take out ennemy boats!

@
@@Seal
@@Sinker
@@Diver
We should build a %STRING0 to
sink ennemy boats!

@
@@Light Infantry
@@Sentry Gunner
@@Heavy Infantry
@@Artillery
A %STRING0 would be a great
defence for our house!

@
@@Med. Infantry
A medium infantry would defend
our community when all else
fails.

@
@@Immobile Inf.
An immobile infantry can't move,
but he will fight for two in a
desperate last stand.

@
@@Machine Boat
Let's build the most destructive
weapon on waters: a machine boat.

@
@@Disguised
Let's build a disguised to find
out more about the others.

@
@@Infiltrant
@@Agent
We should build an %STRING0
to spy on ennemy's ways.

@
@@Merchant
A merchant could bring us
great wealth.

@
@@Tr. Negotiator
A trade negotiator would bring
us great deals which would greatly
benefit our community.

@
@@Pistoleer
A pistoleer is perfect for early
defences. And we really need defences.

@
@@MSc: Economics
A master of science in the
degree of economics would be
perfect to negotiate trade
contracts for us.

@
@@Alpineer
An alpineer could move at great
speed through the woods. He would
make a good explorer and can fight
good too. Why not build one?

@
@@Partizan
@@Guerilla
A %STRING0 would frustrate our
ennemies greatly and thereby
defend our houses.

@
@@Suciudal Guard
@@Kamikaze Guard
@@Walking Bomb
We should build a %STRING0s
to destroy our ennemies in
a big blast.

@
@@Default
We should build a %STRING0.

@
@@Hunter
It's time to hunt our ennemies down.
Let's build a hunter and let him
take care of that job.

@
@@Wonder
Let us undertake a great project
to underline the glory of our community,
%STRING0!

@

