;------------------------------------------------------------
;
; Events file for Herbstnebel
;
; By: DarthVeda
; January 25, 2003
; Events for December 16/17 Nightfall
; Copyright (C) 2003
;
;------------------------------------------------------------

@BEGINEVENTS

@IF
NOSCHISM
DEFENDER=anybody 
@THEN

@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=Every
@THEN
MAKEAGGRESSION
who=Germans
whom=Allies
@ENDIF

@IF
Turn
turn=4
@THEN
GiveTechnology
technology=0
receiver=Allies
JUSTONCE
@ENDIF

@IF
Turn
turn=4
@THEN
Text
^^SITUATION REPORT: December 17th
^
^ Weather: Cloudy
^
^ Reinforcements: 
^ 669th Ost Batallion (Losheim)
^ 276th VG/1276th StuG Company (Losheim)
endtext
@ENDIF

@IF
Turn
turn=4
@THEN
Text
^^ENEMY POSITION REPORT
^
^ Scouts report that the American 10th armored has
begun shoring up defense in the south near Ettelbruck,
additionally, the 2nd Infantry division has joined the
American 99th in the North.  Commando teams have
spotted the American 7th Armored on the move from
Aachen towards St. Vith.  It is likely they will arrive
sometime in the morning on Dec 17th.  The 106th division 
continues to fight for its survival in the middle of the 
advance.
endtext
@ENDIF

@IF
Turn
turn=4
@THEN
CreateUnit
owner=Germans
unit=Wirbelwind AA
veteran=No
homecity=Daun
locations
168,110
endlocations
@ENDIF

@IF
Turn
turn=4
@THEN
CreateUnit
owner=Germans
unit=Wirbelwind AA
veteran=No
homecity=Daun
locations
168,110
endlocations
@ENDIF

@IF
Turn
turn=4
@THEN
CreateUnit
owner=Germans
unit=Hetzer 38(t)
veteran=No
homecity=Daun
locations
168,110
endlocations
@ENDIF

@IF
UnitKilled
unit=US Infantry
attacker=Germans
defender=Allies
@THEN
Text
^ German tanks continue the attack even during the night.  Allied
commanders guess--correctly--that they are equipped with some new kind
of infrared viewer that allows their drivers to see at night.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Waimes
attacker=Germans
defender=Allies
@THEN
Text
^ As the town of Waimes falls, Peiper's SS leave behind them
more than 69 murdered prisoners of war and a woman civilian.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Baugnez
attacker=Germans
defender=Allies
@THEN
Text
^ The capture of Baugnez yeilds 120 prisoners from the American 285th
Field Artillery Observation Battalion.  The men had rolled into Baugnez
just as Peiper's advance guard reached the crossroads.  Peiper's column
opened fire on Battery B and panicky GIs leaped from their trucks.  The
men in the ditch, hopelessly outnumbered and outgunned, quickly surrendered.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Baugnez
attacker=Germans
defender=Allies
@THEN
Text
^ The prisoners were lined up and prodded into a pasture near the crossroads.
While standing there, some tanks and half-tracks moved up and parked in the
opposite field.  Then the Germans opened fire on the prisoners with machine
guns, machine pistols, and other weapons.  If there were any survivors found,
they were shot in the head.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Baugnez
attacker=Germans
defender=Allies
@THEN
Text
^ The incident quickly came to be called the Malmedy Massacre.  News of the
killing spreads rapidly through the frontline units and has an electrifying
effect.  American resolve stiffened.  Some units vow that they will take
no prisoners in SS uniform.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Berdorf
attacker=Germans
defender=Allies
@THEN
Text
^ The battle for Berdorf culminates around the Parc Hotel.  Vicious
house-to-house fighting between the veteran 4th Division and the
Germans continues for hours.  The Americans vow to fight and wait for
reinforcements.
endtext
JUSTONCE
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=Diekirch
locations
171,201
160,200
endlocations
JUSTONCE
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry w/BAR
veteran=Yes
homecity=Diekirch
locations
169,201
160,200
endlocations
JUSTONCE
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=Diekirch
locations
170,202
171,201
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Winterspelt
attacker=Germans
defender=Allies
@THEN
Text
^ The key road junction at Winterspelt has fallen.  Our troops have gained
a strong foothold in enemy territory.  The capture of Winterspelt poses
a serious threat to Saint-Vith, only six miles to the northwest along
a good macadam road.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Steinebruck
attacker=Germans
defender=Allies
@THEN
Text
^ The bridge over the River Our at Steinebruck--the main crossing point on
the road between Winterspelt and Saint-Vith--is now under our control.  The
106th American division has been effectively trapped.  Their survivors
can only fight to the death now or surrender.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Schonberg
attacker=Germans
defender=Allies
@THEN
Text
^ The fall of Schonberg traps the American 422nd and 423rd regiments of the
106th division behind advancing Germans.  Outnumbered and outgunned, they
make a final stand in an attempt to retreat back over the River Our.
endtext
JUSTONCE
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
159,137
160,138
161,139
endlocations
@ENDIF

@IF
CityTaken
city=Schonberg
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
161,139
161,137
159,137
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Auw
attacker=Germans
defender=Allies
@THEN
Text
^ The town of Auw is lightly defended, however Americans escape at Auw because
of the actions of Corporal Edward S. Withee who drew the fire of advancing tanks
by manning a machinegun while his men escaped.  He was taken prisoner after most
of his men managed to get away.  The Germans now command the road to Schonberg.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Hosingen
attacker=Germans
defender=Allies
@THEN
Text
^ Hosingen, next to the main north-south highway, the "Skyline Drive" as the Americans
call it, has fallen.  The city was stubornly defended by no more than 550 men and
howitzers.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Marnach
attacker=Germans
defender=Allies
@THEN
Text
^ Marnach, a critical road junction, falls to advancing elements of the 2nd panzer.  The
city acts as nothing but a speedbump on the drive to Clervaux.  American engineers use
explosives to detonate the road between Marnach and Clervaux.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Marnach
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=5
maprect
143,169,143,169,143,169,143,169
JUSTONCE
@ENDIF

@IF
CityTaken
city=Clervaux
attacker=Germans
defender=Allies
@THEN
Text
^ The resort town of Clervaux falls, commander Colonel Hurley E. Fuller leads
the westerly withdrawl of the 110th American regiment.  He leaves behind a battery
of self-propelled guns to slow the German advance.  He  then proceeds to set up a number
of roadblocks from fallen trees and anything that will impede the German advance.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Clervaux
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=3
maprect
133,169,133,169,133,169,133,169
JUSTONCE
@ENDIF

@IF
CityTaken
city=Clervaux
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=105mm Howitzer M7
veteran=No
homecity=None
locations
137,171
137,173
138,174
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Setz
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=105mm Howitzer M7
veteran=Yes
homecity=None
locations
149,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Setz
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
149,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Setz
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
149,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=St. Vith S
attacker=Germans
defender=Allies
@THEN
Text
^ The defenses around St. Vith begin to crumble, other parts of the city brace
for the worst.
endtext
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
147,135
149,131
146,128
147,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=St. Vith E
attacker=Germans
defender=Allies
@THEN
Text
^ The defenses around St. Vith begin to crumble, other parts of the city brace
for the worst.
endtext
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
147,135
149,131
146,128
147,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=St. Vith N
attacker=Germans
defender=Allies
@THEN
Text
^ St. Vith is all but beaten with the fall of the northern sector.  Several troops
fight on in the inner city, vowing never to surrender
endtext
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
147,135
149,131
146,128
147,131
endlocations
JUSTONCE
@ENDIF

; - The 99th infantry division fights on...

@IF
Turn
turn=4
@THEN
CreateUnit
owner=Allies
unit=US Infantry w/BAR
veteran=No
homecity=Elsenborn
locations
154,106
154,104
endlocations
@ENDIF

@IF
Turn
turn=4
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=No
homecity=Elsenborn
locations
154,108
154,104
endlocations
@ENDIF

@IF
Turn
turn=4
@THEN
CreateUnit
owner=Allies
unit=Infantry w/Bazooka
veteran=No
homecity=Elsenborn
locations
154,104
endlocations
@ENDIF

;- Spawn 106th survivors

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=Infantry w/Bazooka
veteran=No
homecity=None
locations
160,144
155,145
162,140
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=No
homecity=None
locations
155,145
162,140
160,144
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Sergeant
veteran=No
homecity=None
locations
162,140
160,144
155,145
endlocations
@ENDIF

; - St. Vith holds out...

@IF
UnitKilled
unit=M10 Tank Destroyer
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=No
homecity=None
locations
146,128
147,135
149,131
endlocations
@ENDIF

@IF
UnitKilled
unit=US Sergeant
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=No
homecity=None
locations
149,131
146,128
147,135
endlocations
@ENDIF

@IF
UnitKilled
unit=US Infantry w/BAR
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=US Sergeant
veteran=No
homecity=None
locations
147,135
149,131
146,128
endlocations
@ENDIF

@IF
UnitKilled
unit=105mm Howitzer M7
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=Infantry w/Bazooka
veteran=No
homecity=None
locations
147,135
149,131
146,128
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=No
homecity=None
locations
147,135
149,131
146,128
endlocations
@ENDIF

; - Shore up southern defense

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=No
homecity=None
locations
147,201
160,200
endlocations
@ENDIF

@IF
Turn
turn=5
@THEN
Text
^ Morning breaks and the second day of the battle has begun.
The 106th continues its battle for existence in the pocket
trapped by the River Our.  The 99th continues to fight a
delaying action in the north against all odds.  The German
advance continues without major incident.
^
^^YOU ARE READY FOR THE NEXT PART OF OPERATION: HERBSTNEBEL
endtext
PlayWaveFile
Morning.wav
@ENDIF

@IF
Turn
turn=5
@THEN
Text
^^To Advance to the next part:
^Save your game as "dec1944.sav"... this is very important!
^
^Then run runme.bat from the Herbstnebel directory and select
"Load Day 2 Daytime - December 17th".  Once you are finished,
reload the game.
endtext
@ENDIF

@IF
Turn
turn=5
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=No
homecity=None
locations
149,131
147,135
146,128
endlocations
@ENDIF

@IF
Turn
turn=5
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=No
homecity=None
locations
149,131
147,135
146,128
endlocations
@ENDIF

@IF
Turn
turn=5
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=No
homecity=None
locations
146,128
149,131
147,135
endlocations
@ENDIF

@IF
Turn
turn=5
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=No
homecity=None
locations
147,135
146,128
149,131
endlocations
@ENDIF

@IF
Turn
turn=5
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=No
homecity=None
locations
136,138
136,132
endlocations
@ENDIF

@IF
Turn
turn=5
@THEN
CreateUnit
owner=Allies
unit=M3 w/50 cal. Maxon
veteran=No
homecity=None
locations
136,132
136,138
endlocations
@ENDIF

@ENDEVENTS