;------------------------------------------------------------
;
; Events file for Herbstnebel
;
; By: DarthVeda
; January 28, 2003
; Events for December 17
; Copyright (C) 2003
;
;------------------------------------------------------------

@BEGINEVENTS

@IF
NOSCHISM
DEFENDER=anybody 
@THEN

@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=Every
@THEN
MAKEAGGRESSION
who=Germans
whom=Allies
@ENDIF

; - More reinforcements

@IF
TURN
turn=6
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
138,172
133,167
127,167
118,172
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
138,172
133,167
127,167
118,172
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CreateUnit
owner=Allies
unit=US Infantry w/BAR
veteran=Yes
homecity=None
locations
138,172
133,167
127,167
118,172
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
136,184
127,177
118,172
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
136,184
127,177
118,172
endlocations
@ENDIF

; - Cities taken...

@IF
CityTaken
city=Baugnez
attacker=Germans
defender=Allies
@THEN
Text
^ The capture of Baugnez yeilds 120 prisoners from the American 285th
Field Artillery Observation Battalion.  The men had rolled into Baugnez
just as Peiper's advance guard reached the crossroads.  Peiper's column
opened fire on Battery B and panicky GIs leaped from their trucks.  The
men in the ditch, hopelessly outnumbered and outgunned, quickly surrendered.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Baugnez
attacker=Germans
defender=Allies
@THEN
Text
^ The prisoners were lined up and prodded into a pasture near the crossroads.
While standing there, some tanks and half-tracks moved up and parked in the
opposite field.  Then the Germans opened fire on the prisoners with machine
guns, machine pistols, and other weapons.  If there were any survivors found,
they were shot in the head.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Baugnez
attacker=Germans
defender=Allies
@THEN
Text
^ The incident quickly came to be called the Malmedy Massacre.  News of the
killing spreads rapidly through the frontline units and has an electrifying
effect.  American resolve stiffened.  Some units vow that they will take
no prisoners in SS uniform.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Berdorf
attacker=Germans
defender=Allies
@THEN
Text
^ The battle for Berdorf culminates around the Parc Hotel.  Vicious
house-to-house fighting between the veteran 4th Division and the
Germans continues for hours.  The Americans vow to fight and wait for
reinforcements.
endtext
JUSTONCE
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=Diekirch
locations
171,201
160,200
endlocations
JUSTONCE
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry w/BAR
veteran=Yes
homecity=Diekirch
locations
169,201
160,200
endlocations
JUSTONCE
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=Diekirch
locations
170,202
171,201
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Winterspelt
attacker=Germans
defender=Allies
@THEN
Text
^ The key road junction at Winterspelt has fallen.  Our troops have gained
a strong foothold in enemy territory.  The capture of Winterspelt poses
a serious threat to Saint-Vith, only six miles to the northwest along
a good macadam road.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Steinebruck
attacker=Germans
defender=Allies
@THEN
Text
^ The bridge over the River Our at Steinebruck--the main crossing point on
the road between Winterspelt and Saint-Vith--is now under our control.  The
106th American division has been effectively trapped.  Their survivors
can only fight to the death now or surrender.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Schonberg
attacker=Germans
defender=Allies
@THEN
Text
^ The fall of Schonberg traps the American 422nd and 423rd regiments of the
106th division behind advancing Germans.  Outnumbered and outgunned, they
make a final stand in an attempt to retreat back over the River Our.
endtext
JUSTONCE
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
159,137
160,138
161,139
endlocations
@ENDIF

@IF
CityTaken
city=Schonberg
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
161,139
161,137
159,137
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Hosingen
attacker=Germans
defender=Allies
@THEN
Text
^ Hosingen, next to the main north-south highway, the "Skyline Drive" as the Americans
call it, has fallen.  The city was stubornly defended by no more than 550 men and
howitzers.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Clervaux
attacker=Germans
defender=Allies
@THEN
Text
^ The resort town of Clervaux falls, commander Colonel Hurley E. Fuller leads
the westerly withdrawl of the 110th American regiment.  He leaves behind a battery
of self-propelled guns to slow the German advance.  He  then proceeds to set up a number
of roadblocks from fallen trees and anything that will impede the German advance.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Clervaux
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=3
maprect
133,169,133,169,133,169,133,169
JUSTONCE
@ENDIF

@IF
CityTaken
city=Clervaux
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=105mm Howitzer M7
veteran=No
homecity=None
locations
137,171
137,173
138,174
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Wiltz
attacker=Germans
defender=Allies
@THEN
Text
^ The hastily erected defenses around Wiltz collapse.  Retreating Americans
dynamite the roads to Bastogne.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Wiltz
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=3
maprect
129,179,129,179,129,179,129,179
JUSTONCE
@ENDIF

@IF
CityTaken
city=Donnange
attacker=Germans
defender=Allies
@THEN
Text
^ Germans overrun another hastily organized defensive perimeter near Donnange,
forcing the defenders back to a perimeter being organized around Bastogne just
six miles away.  Again, American engineers dynamite the road to slow the
German advance.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Donnange
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=3
maprect
129,167,129,167,129,167,129,167
JUSTONCE
@ENDIF

@IF
CityTaken
city=Donnange
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=5
maprect
120,170,120,170,120,170,120,170
JUSTONCE
@ENDIF

@IF
CityTaken
city=Stavelot
attacker=Germans
defender=Allies
@THEN
Text
^ The Americans unaccountably fail to destroy the bridge into Stavelot, allowing
the Germans to pass over the bridge without incident.  Secretly, Skorzeny's commandos
cut the explosives on the bridge the night before.  In Stavelot, the SS murders 101
soldiers and civilians.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Stavelot
attacker=Germans
defender=Allies
@THEN
Text
^American Engineers do manage, however, to blow the roads leading from Stavelot in
a most spectacular fashion.  The fuel dump in the area provided the necessary 124,000
gallons of fuel to set up an immense flaming roadblock.
endtext
JUSTONCE
@ENDIF

@IF
CityTaken
city=Stavelot
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=8
maprect
130,116,130,116,130,116,130,116
JUSTONCE
@ENDIF

@IF
CityTaken
city=Stavelot
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=7
maprect
130,114,130,114,130,114,130,114
JUSTONCE
@ENDIF

@IF
CityTaken
city=Stavelot
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=5
maprect
136,110,136,110,136,110,136,110
JUSTONCE
@ENDIF

@IF
CityTaken
city=Stavelot
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
130,110
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Stavelot
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=105mm Howitzer M7
veteran=Yes
homecity=None
locations
130,110
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Setz
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=105mm Howitzer M7
veteran=Yes
homecity=None
locations
149,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Setz
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
149,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=Setz
attacker=Germans
defender=Allies
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
149,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=St. Vith S
attacker=Germans
defender=Allies
@THEN
Text
^ The defenses around St. Vith begin to crumble, other parts of the city brace
for the worst.
endtext
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
147,135
149,131
146,128
147,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=St. Vith E
attacker=Germans
defender=Allies
@THEN
Text
^ The defenses around St. Vith begin to crumble, other parts of the city brace
for the worst.
endtext
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
147,135
149,131
146,128
147,131
endlocations
JUSTONCE
@ENDIF

@IF
CityTaken
city=St. Vith N
attacker=Germans
defender=Allies
@THEN
Text
^ St. Vith is all but beaten with the fall of the northern sector.  Several troops
fight on in the inner city, vowing never to surrender
endtext
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
147,135
149,131
146,128
147,131
endlocations
JUSTONCE
@ENDIF

@IF
UnitKilled
unit=Urban
attacker=Germans
defender=Allies
@THEN
Text
^ The bridge at Trois Ponts is defended by a single 57mm gunner, however
it holds back the Germans long enough for the Engineers to complete their
work.  The bridge across to Trois Ponts goes up in a huge explosion.  For
the panzer colonel, the loss of the bridge is a bitter blow.  "If we had captured
the bridge at Trois Ponts intact, and had enough fuel, it would have been a simple
matter to drive to the Meuse River.
endtext
ChangeTerrain
terraintype=10
maprect
129,119,129,119,129,119,129,119
JUSTONCE
@ENDIF

@IF
UnitKilled
unit=Urban
attacker=Germans
defender=Allies
@THEN
ChangeTerrain
terraintype=10
maprect
128,116,128,116,128,116,128,116
JUSTONCE
@ENDIF

; - The 99th infantry division fights on with help from 2nd.

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=No
homecity=Elsenborn
locations
154,108
154,104
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=Elsenborn
locations
154,108
154,104
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
139,105
131,93
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=Yes
homecity=None
locations
133,115
130,110
126,108
115,105
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Allies
unit=Infantry w/Bazooka
veteran=No
homecity=Elsenborn
locations
154,104
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Allies
unit=US Infantry w/BAR
veteran=No
homecity=Elsenborn
locations
154,106
154,104
endlocations
@ENDIF

;- Spawn 106th survivors

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=Infantry w/Bazooka
veteran=No
homecity=None
locations
160,144
155,145
162,140
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Infantry
veteran=No
homecity=None
locations
155,145
162,140
160,144
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=US Sergeant
veteran=No
homecity=None
locations
162,140
160,144
155,145
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=Allied POW
veteran=No
homecity=None
locations
155,143
164,144
161,139
endlocations
@ENDIF

; 10th Armored shores up defenses in the south

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=No
homecity=None
locations
160,200
147,201
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=No
homecity=None
locations
147,201
160,200
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=M10 Tank Destroyer
veteran=No
homecity=None
locations
147,201
160,200
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=No
homecity=None
locations
147,201
160,200
endlocations
@ENDIF

@IF
Turn
turn=6
@THEN
Text
^ Advanced elements of the 7th armored have begun arriving in St. Vith!
It is expected that they will be in force by this evening.
endtext
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=Yes
homecity=None
locations
149,131
147,135
146,128
144,128
endlocations
@ENDIF

@IF
Turn
turn=6
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=Yes
homecity=None
locations
147,135
146,128
149,131
145,127
endlocations
@ENDIF

@IF
Turn
turn=6
@THEN
CreateUnit
owner=Allies
unit=M10 Tank Destroyer
veteran=Yes
homecity=None
locations
149,131
147,135
146,128
142,130
endlocations
@ENDIF

@IF
Turn
turn=6
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
149,131
147,135
146,128
144,128
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
Text
^ The end of the second day hails another set of strong German gains.
The German juggernaut continues to press the allies on every front in
the Ardennes Forest.  Some Germans speak openly of being in Antwerp by
the end of the month.  However, strong resistance continues on the allied
flanks and at St. Vith...
^
^^YOU ARE READY FOR THE NEXT PART OF OPERATION: HERBSTNEBEL
endtext
PlayWaveFile
Night.wav
@ENDIF

@IF
Turn
turn=7
@THEN
Text
^^To Advance to the next part:
^Save your game as "dec1944.sav"... this is very important!
^
^Then run runme.bat from the Herbstnebel directory and select
"Load Day 2 Nightfall - December 17/18th".  Once you are finished,
reload the game.
endtext
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=Yes
homecity=None
locations
149,131
147,135
146,128
144,128
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=Yes
homecity=None
locations
146,128
147,135
149,131
145,127
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=M4A3 Sherman Tank
veteran=Yes
homecity=None
locations
147,135
146,128
149,131
145,127
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=M10 Tank Destroyer
veteran=Yes
homecity=None
locations
147,135
146,128
149,131
145,127
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=M10 Tank Destroyer
veteran=Yes
homecity=None
locations
147,135
146,128
149,131
145,127
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=M10 Tank Destroyer
veteran=Yes
homecity=None
locations
146,128
147,135
149,131
145,127
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=M3 Armored Carrier
veteran=Yes
homecity=None
locations
149,131
147,135
146,128
144,128
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=M3 w/50 cal. Maxon
veteran=Yes
homecity=None
locations
146,128
147,135
149,131
145,127
endlocations
@ENDIF

@IF
Turn
turn=7
@THEN
CreateUnit
owner=Allies
unit=155mm Howitzer M40
veteran=Yes
homecity=None
locations
146,128
147,135
149,131
145,127
endlocations
@ENDIF

@ENDEVENTS