                     "The Fellowship of the Ring" v1
                         By Favoured Flight

(NB: For easier viewing, please select <Edit> , <Wordwrap>)

**** THE SCENARIO ****

In the Fellowship of the Ring you play the roles of Frodo and his friends as they try to take the One Ring from bag End in the Shire to Rivendell, the last homely house west of the Mountains - east of the sea.
Be warned, the way is fraught with danger and the Enemy is watching the road!


**** INSTALLATION ****

I constructed this scenario using "Fantastic Worlds" (FW). It should work with 
standard Civ2 and FW. I've no idea if it works with anything else (sorry!).

Assuming you have installed FW, follow this simple procedure:
Make a new folder in the "scenario" folder (which is inside your "civ2" folder). 
Name the folder "FotR". Put all the non-.wav files you downloaded into this 
folder. Create a subfolder within "FotR" and call it "Sound". Now, place all 
the .wav files in this folder.


**** PLAYING THE SCENARIO ****

The Fellowship of the Ring is a 3-part scenario that relies upon multiple event and rules files. 
Consequently you MUST run the included Batch file before every chapter, 
beginning with the first. If you haven't played multi-part scenarios before, 
you'll find it's very simple:

1) In the FotR folder, you'll see a file called Fell.bat.
2) Double-click it.
3) For opening play, press <1> (the numeral "one" key)
4) At the end of Chapters 1 and 2, you'll be prompted to save the game as 
"game1.sav"
5) Immediately after saving, quit the game and run the Batch file. This is 
important because several files remain in use and will NOT be replaced if the 
game is still running.
6) Press <1>, <2> or <3> (depends on the chapter you're about to enter).
7) Repeat as necessary.

Couldn't be simpler!


**** THE PLAYERS ****

There is only one protagonist open for play. All the others are completely 
unplayable; don't waste your time trying. You'll just end up confused and bored. 
This scenario was constructed solely for the Fellowship player.


**** GAME PLAY ****

Couldn't be simpler. You command a party of several hobbits travelling from one side of the map (Bag End in the Shire) to the other side of the map (Rivendell). There's no need to build a large civilization, research new technologies, build various units, or reach Alpha 
Centauri! In fact you shouldn't even be able to start doing any of this. There 
are no settlers and no cities that belong to you (with the exception of Bag End - by all means go in and have a last look around, but don't waste time in there, the Black Riders have already been sighted in the Shire and worse still... Lobelia Sackville-Baggins might turn up before you set off!!). Just concentrate on travelling and staying alive.


**** WONDERS, IMPROVEMENTS, & TECH TREE ****

There are none. Which is fine: you wont need them.


**** INNOVATIONS ****

The most obvious will be the BIG hills - very similar to (okay, the same as) my BIG mountains in my Return of the King scenario, just a different graphic. There's no real secret to these. They're simply unit graphics that are used as impassable terrain, like the fog and dense trees. These are used extensively throughout the scenario and have allowed me to develop the corralling system.
There is also a bridge graphic that takes advantage of my efficient use of stream graphics on the terrain2.gif. Okay, like my Minas Tirith graphic in 'RotK' it's a bodge - but it looks dandy!

Corralling (as in the 'O.K. Corral').
This is the system that I've developed in order to control the wandering of enemy units.  Without it there would be no game. If you were to replace the dense tree, fog and hill units with a garish coloured unit, you'd instantly see that the whole map is covered with ringed, or fenced in enclosures. In each of these you'll see enemy units wandering about - but unable to travel beyond their limiting boundaries. This is because I have made the dense trees, fog and hills all impassable terrain by making them flying units with no mobility.
Further to this, I've ensured that the diplomatic relationship of the enemies to the impassable terrain is set to peace (so they won't break down their barriers by attacking them), at the same time making the Fellowship's relationship to the barriers one of friendship. In this way they can pass right by the barriers. They can thus wander freely but the enemy units remain locked in.
In this way I can ensure that the player has guaranteed encounters in certain places rather than having an open map where all the bad guys have run for cover in fortresses or cities.


**** TERRAIN, UNITS AND SOUNDS ****

The Graphics have been completely overhauled. As you'll see, most of the terrain has 
been altered. I've taken existing graphics, like the wood and overhauled them. 
The vast majority of units have been redrawn. Many of them have never been used or seen prior to this scenario.
I've also recorded many new sounds and tracks of music (well worth the extra time in downloading!).

You're more than welcome to use any of the graphics and sounds I've created so long 
as you credit me and this scenario in your files somewhere. If you take the samples I've used of other people's work, please remember to credit them too. Thanks!


**** THE MAP ****

Frodo knows the lands of the Shire very well. To reflect this I've uncovered that portion of the map for you. However, as good as his knowledge is, there are still sections of his home land that are unknown to him, and will only be revealed when he passes close to these things.
Additionally, Frodo also knows of the East Road that leads from the Brandywine Bridge all the way to Rivendell, as his Uncle Bilbo will have left records of it from his adventures with the Dwarves. This is the very road he took when he travelled to the Misty Mountains (and ultimately found the One Ring). 
However, Frodo's knowledge of the road, being based on old maps, may very well be out of date. Along its course there may well have been some changes... but didn't Gandalf tell you to keep off the road?


**** CHALLENGES ****

There are plenty of side quests to get embroiled in on route to Rivendell. Only attempt them if you're sure you can make it to Rivendell in time!
So, try to finish the game and...

1. Discover the location of Bilbo's Stone Trolls.
2. Steal the Trolls gold.
3. Discover the location of the Temple of Alms.
4. Defeat the Father of Wights!
5. Collect all the treasure (there's 1500 gold coins worth out there!)

Also, see if you can enlist the aid of various folk along the road to Rivendell. There are five potential helpers (Strider ...and four others(?)). In fact let's make that the ultimate challenge:

6. Complete the game, not only with the four hobbits, but with all of the five extra characters that can be found.


**** HINTS ****

1. Work as a team and protect Frodo. If Frodo dies it's game over!
2. Helpful Rangers patrol the lands around the Shire.
3. You may find it necessary to rest the Fellowship units now and again. This will give back much needed hit points.
4. Towns offer their own hospitality and can aid in the refreshment of your units. Be careful not to get delayed in the taverns too long though. Once you are beyond the Weather hills you may find bushes of Athelas that have a similar curative power.
5. Elven and Ranger paths make great short cuts.
6. Take notes. Clues tend not to be repeated!
7. Most importantly, SAVE! OFTEN!
8. If you really are stuck then load the cheat.html file into your browser.


**** CONTACT INFORMATION ****

If you'd like to contact me then please use the following email address: David@favfly.fsworld.co.uk
Or, you might like to visit my website and see what else I'm up to. Use this link:
http://www.favfly.fsworld.co.uk/index.html

If you haven't yet played the scenario to which this is the prequel, please look for it at the above website. It's called, "Moria: A Journey in the Dark". It is an adventure scenario taking place solely in the mines of Moria. If, after playing that, you still want more, well the adventure continues in the last part of the story. Check the above website for "The Return of the King", which is an adventure scenario with strategic wargame elements.

If this is the final part of the trilogy, will there be any more...? Hmmm... maybe. I still have my mind set on finishing a Tolkien scenario that's been underway since before Moria was started. Will I ever manage to finish it? Pay a visit to the above mentioned website for any news.


**** THANKS ****

Well, that's that then. The Lord of the Rings scenario trilogy is finally complete. I've had enormous fun creating them and will miss all the late nights I spent putting them together. No doubt the Civ bug will bite again, once I've caught up on some much delayed sleep, and will be back working on another scenario before you know it. 

Biggest thanks obviously goes to J.R.R.Tolkien for creating Middle-earth and its legends. 
Thanks also to "Civilization Fanatics' Center" for their online tips on scenario 
building (and the amazing response from everyone on their Civ2 forum! Without their encouragement and thanks I doubt if the trilogy would have progressed beyond the gates of Moria); Extra special thanks has to go to Paul Cullivan, who provided me with the breakdown summary of Frodo's journey to Rivendell and made me think again about doing this scenario in the first place; thanks also goes to another scenario designer whom I only know as 'Anarchywrksbest', likewise, he got me thinking about doing the Fellowship some time ago after his own attempt at the project; a mighty big 'CHEERS!' to Harlan Thompson and Leon Marrick for their enormous research put into their "Advanced Scenario Design" document, which I cribbed from; also, everyone who has ever gone to the lengths of creating a scenario and uploaded it. I studied scenario after scenario looking for new ways and great ways to do things. I would never have been able to start this project (let alone finish it) without all those games to educate and inspire me; Huge thanks to Howard Shore for creating the inspirational movie music that I've pinched for the game (the game was practically put together whilst listening to it (that's a whole lot of listening and inspiration!)); thanks also to the BBC for creating their Lord of the Rings radio-play, from which I've taken samples (I recommend it fully and have listened to it time and time again. If you don't have it yet, go and buy it!); also, thanks to those people whose samples I have lifted from their scenarios; thanks to the artists whose art work I've used as the title-screens for the scenario; also, thanks to Microprose for creating Civ2 and putting an editor out with it (even though it doesn't quite work as well as it should have).

Finally, thanks to you for playing. I hope you enjoyed it.
