;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
100     ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Stonehenge Secrets, 0, 0,  nil, nil, 0, 0    ; AFl
Alphabet,           0, 0,  no,  no,  0, 3    ; Alp
Fanatacism,         0, 0,  nil, nil, 0, 0    ; Amp
Mai Dun Falls,      0, 0,  nil, nil, 0, 0    ; Ast
Clovis Pulls Back,  0, 0,  nil, nil, 0, 0    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  no,  no,  1, 1    ; Ban
Bridge Building,    4, 0,  no,  no,  0, 4    ; Bri
Bronze Working,     6,-1,  no,  no,  0, 4    ; Bro
Ceremonial Burial,  5, 0,  no,  no,  0, 2    ; Cer
Beast Gods Aid,     5,-1,  nil, nil, 1, 3    ; Che
Chivalry,           4,-2,  no,  no,  1, 0    ; Chi
Code of Laws,       4, 1,  no,  no,  0, 2    ; CoL
British Tech,       0, 0,  nil, nil, 0, 0    ; CA 
Sais Tech,          0, 0,  nil, nil, 0, 0    ; Cmb
Frank Tech,         0, 0,  nil, nil, 0, 0    ; Cmn
Gwent TEch,         0, 0,  nil, nil, 0, 0    ; Cmp
Powys Rebellion,    0, 0,  no,  no,  0, 0    ; Csc
Druids Secrets,     0, 0,  nil, no,  3, 2    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
dybamoi,            9, 1,  nil, nil, 3, 0    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Omia Paratis,       4, 0,  nil, nil, 0, 0    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  no,  no,  0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          0, 0,  no,  no,  0, 0    ; Feu
Iscan Rebellion,    0, 0,  nil, nil, 0, 4    ; Fli
Absolute Monarchy,  0, 0,  nil, nil, 0, 0    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Cerdics March,      3, 2,  no,  no,  3, 3    ; Gen
Loyalty,            4, 1,  nil, nil, 0, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  no,  no,  0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  no,  no,  1, 4    ; Inv
Iron Working,       5,-1,  no,  no,  0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  no,  no,  0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  no,  no,  0, 1    ; Map
Religous Wars,      4, 1,  no,  no,  3, 2    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  no,  no,  0, 3    ; Mat
Medicine,           4, 0,  no,  no,  1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  no,  no,  0, 2    ; Mon
Christianity,       5, 1,  nil, nil, 0, 0    ; MT 
Mysticism,          4, 0,  no,  no,  0, 2    ; Mys
ddd,                6,-1,  no,  no,  1, 1    ; Nav
DI,                 6,-2,  nil, nil, 3, 3    ; NF 
DII,                3, 0,  nil, nil, 3, 3    ; NP 
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  no,  no,  0, 2    ; PT 
Pottery,            4, 1,  no,  no,  0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  no,  no,  0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Spiders Warfare,    6,-1,  nil, no,  2, 0    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Theory of Gravity,  4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  no,  no,  0, 1    ; Tra
University,         5, 1,  no,  no,  1, 3    ; Uni
Warrior Code,       4,-1,  no,  no,  0, 0    ; War
The Wheel,          4,-1,  no,  no,  0, 4    ; Whe
Writing,            4, 2,  no,  no,  0, 3    ; Wri
Future Technology,  1, 0,  nil, nil, 3, 3    ; FT 
Unique Tech,        3, 0,  nil, no,  0, 0    ; U1 
GODEND,             3, 0,  nil, nil, 0, 0    ; U2 
Mordred Arrives,    3, 0,  nil, nil, 0, 0    ; U3 
Mordreds March,     3, 0,  nil, nil, 3, 3    ; X1 
Mithraism,          3, 0,  nil, nil, 0, 0    ; X2 
Yahweh Intervention,3, 0,  nil, nil, 3, 2    ; X3 
Pelagian Heresy,    3, 0,  nil, nil, 3, 2    ; X4 
Celtic Gods,        3, 0,  nil, nil, 3, 0    ; X5 
Hipparchus Trove,   3, 0,  nil, nil, 0, 0    ; X6 
Merlins Plan,       3, 0,  nil, nil, 0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    U1, 
Mithraist Temple,          4, 1,    X2, 
Granary,                   6, 1,    no, 
Temple,                    4, 1,    no, 
Battlefield,               8, 1,    U1, 
Library,                   8, 1,    no, 
Civil Law,                 8, 2,    U1, 
Established Town,          8, 4,    U1, 
Aqueduct,                  8, 2,    no, 
Bank,                     12, 3,    no, 
Cathedral,                12, 4,    MT, 
University,               16, 3,    no, 
Mass Transit,             16, 4,    no, 
Sacred Grove,             10, 1,    CA, 
Workers,                  20, 1,    U1, 
Manufacturing Plant,      32, 6,    no, 
Heresy,                   20, 6,    X4, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewer System,             12, 2,    no, 
Supermarket,               8, 3,    no, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    no, 
Faith,                     1, 0,    E1, 
Harbor,                    6, 1,    nil,
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
Magic Spell,               8, 0,    X7, 
Stone Component,          16, 0,    AFl,
Ritual Step,              32, 0,    U1, 
(Capitalization),         60, 0,    no, 
Irish Colonists,          20, 0,    U1, 
Hanging Gardens,          20, 0,    no, 
Colossus,                 20, 0,    no, 
Frankish Pride,           20, 0,    U1, 
Great Library,            30, 0,    no, 
Oracle,                   30, 0,    no, 
Great Wall,               30, 0,    no, 
Sun Tzu's War Academy,    30, 0,    no, 
Tin Mines,                30, 0,    CA, 
Marco Polo's Embassy,     20, 0,    no, 
Beast Gods Aid,            1, 0,    Che,
Bans Library,             30, 0,    U1, 
Magellan's Expedition,    40, 0,    no, 
Lawspeaker,               30, 0,    Cmb,
Leonardo's Workshop,      40, 0,    no, 
Glory of Arthur,          40, 0,    CA, 
Merlins Tor,              40, 0,    Cst,
Calledins Scroll,         40, 0,    Cst,
Roman Law,                40, 0,    Cmp,
Statue of Liberty,        40, 0,    no, 
Runes,                     1, 0,    X7, 
Women's Suffrage,         60, 0,    no, 
Pagan Frevor,             60, 0,    CA, 
Sacrifical Rites,         127, 0,    AFl,
Bring Back the Gods,      60, 0,    X7, 
xxxx,                     60, 0,    no, 
SETI Program,             60, 0,    no, 
Hipparchus Scroll,        60, 0,    X6, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Irish Colonists
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Frankish Pride
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
Fli,        ; Tin Mines
nil,        ; Marco Polo's Embassy
nil,        ; Beast Gods Aid
nil,        ; Bans Library
nil,        ; Magellan's Expedition
nil,        ; Lawspeaker
nil,        ; Leonardo's Workshop
E1,         ; Glory of Arthur
nil,        ; Merlins Tor
nil,        ; Calledins Scroll
nil,        ; Roman Law
nil,        ; Statue of Liberty
nil,        ; Runes
nil,        ; Women's Suffrage
nil,        ; Pagan Frevor
U2,         ; Sacrifical Rites
nil,        ; Bring Back the Gods
nil,        ; xxxx
nil,        ; SETI Program
nil,        ; Hipparchus Scroll


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Bard,         nil, 0,  1.,1,  0a,0d,  1h,1f,  1,0,  5, X5,  000000000000000
Balise,       nil, 0,  2.,0,  0a,20d, 5h,12f, 12,0,  5, U1,  000001000000011
Levies,       nil, 0,  1.,0,  8a,10d, 3h,2f,  4,0,  1, nil, 000000000000000
Spearmen,     nil, 0,  2.,0, 15a,18d, 4h,3f,  6,0,  1, nil, 000000000000000
Highlander,   nil, 0,  5.,0, 25a,20d, 5h,6f, 12,0,  0, Tac, 000000001000111
Blackshield,  nil, 0,  5.,0, 20a,14d, 4h,4f,  6,0,  0, U1,  000000000000011
Bloodshield,  nil, 0,  4.,0, 32a,15d, 5h,8f,  6,0,  0, U1,  000000100000011
Victrix,      no,  0,  2.,0, 25a,20d, 6h,5f, 12,0,  1, U1,  000000000000000
Banshee,      nil, 1,  8.,1, 50a,33d, 7h,7f, 12,0,  0, U1,  001000000100001
Loyalist,     nil, 0,  1.,0, 12a,16d, 2h,3f,  2,0,  1, U1,  000000000000010
Franks,       nil, 0,  2.,0, 20a,10d, 4h,5f,  8,0,  1, Cmn, 000000001000000
Troop Launch, nil, 2,  8.,0, 15a,5d,  5h,2f,  6,4,  4, Cmn, 000000000000000
Shock Troop,  Ato, 0,  2.,0, 25a,17d, 4h,6f,  8,0,  0, Cmn, 000000000000110
Cullwch,      nil, 0,  3.,0, 28a,17d, 5h,5f, 20,0,  0, U1,  000000001000011
Axeman,       nil, 0,  2.,0, 17a,16d, 3h,5f,  6,0,  0, Cmb, 000000000000000
Gwent Inf.,   nil, 0,  2.,0, 15a,20d, 5h,3f,  7,0,  0, Cmp, 000000000000000
Fishing Boat, Cmn, 2,  4.,0, 12a,6d,  4h,2f,  8,1,  4, nil, 000000000100000
Wolftail,     nil, 0,  4.,0, 20a,18d, 4h,6f, 16,0,  0, U1,  000001000000011
War Dog,      MT,  0,  3.,0, 27a,10d, 3h,2f,  4,0,  0, Cmb, 001000000000000
Kernow,       nil, 0,  2.,0, 22a,18d, 4h,4f, 18,0,  0, U1,  000000001000010
Village,      nil, 0,  0.,0,  0a,15d, 4h,3f,  8,0,  1, U1,  000000000000000
Horsewarrior, nil, 0,  4.,0, 21a,18d, 4h,5f, 14,0,  0, CA,  000000000000000
Fortress,     nil, 0,  0.,0,  0a,20d, 8h,3f, 24,0,  0, U1,  000000000000001
Masterless,   nil, 0,  3.,0, 20a,16d, 4h,3f,  6,0,  0, U1,  000000000000010
Mordred,      nil, 0,  5.,0, 47a,39d, 6h,8f, 127,0,  0, U1,  100000001000111
African Merc, nil, 0,  2.,0, 21a,15d, 4h,4f, 10,0,  0, U1,  000001000000000
Sagramor,     nil, 0,  6.,0, 42a,24d, 6h,9f, 30,0,  0, U1,  000000000000011
Arthur,       nil, 0,  4.,0, 35a,29d, 6h,8f, 30,0,  0, U1,  000000001000011
Galahad,      nil, 0,  4.,0, 31a,24d, 6h,5f, 28,0,  0, U1,  000000001000011
Caddwg,       nil, 2,  7.,0,  0a,20d, 6h,6f, 24,8,  4, U1,  100000000000001
Bors Bona,    nil, 0,  3.,0, 37a,35d, 7h,7f,  1,0,  0, U1,  000000000000001
Derfel Cadarn,nil, 0,  3.,0, 26a,24d, 6h,7f, 14,0,  0, U1,  000000001000000
Agricola,     nil, 0,  5.,0, 30a,19d, 6h,5f, 24,0,  0, U1,  000000001000011
Warlord,      nil, 0,  3.,0, 24a,19d, 5h,5f, 20,0,  0, U1,  000000001000010
Rebel,        nil, 0,  2.,0, 20a,5d,  5h,8f, 12,0,  0, U1,  000001000000000
Cuneglas,     nil, 0,  4.,0, 27a,23d, 6h,8f, 12,0,  0, U1,  000000001000011
Iscan,        nil, 0,  2.,0, 21a,19d, 6h,4f, 12,0,  0, U1,  000000001000000
Pirate,       nil, 0,  1.,0, 18a,12d, 3h,3f,  8,0,  0, E1,  000001000000100
Pellinore,    nil, 3,  8.,0, 30a,20d, 8h,5f, 20,0,  0, U1,  100000000000011
Beast,        nil, 0,  0.,0,  0a,0d,  1h,1f, 20,0,  1, U1,  000000000001000
Church,       nil, 0,  0.,0,  0a,5d,  6h,4f, 12,0,  1, U1,  000000000000001
Trader,       nil, 0,  2.,0,  0a,5d,  1h,1f, 10,0,  7, Cmb, 000000000000010
Sidhe,        nil, 0,  5.,0, 24a,20d, 6h,5f, 12,0,  0, U1,  000001100000111
Percival,     nil, 0,  5.,0, 27a,24d, 6h,5f, 16,0,  0, U1,  000000001000001
Agravain,     nil, 0,  5.,0, 21a,18d, 5h,6f, 12,0,  0, U1,  000000001000000
C. Avatar,    U2,  0,  5.,0, 99a,0d,  1h,1f, 20,0,  0, X5,  001000000000000
Armed,        nil, 0,  2.,0, 20a,23d, 4h,3f, 12,0,  0, Amp, 000000000000011
Fryd,         Fun, 0,  3.,0,  0a,15d, 2h,3f,  4,0,  5, Cmb, 000000000000011
Unicorn,      nil, 0,  1.,0,  0a,20d, 3h,3f,  1,0,  0, U1,  000001000001011
Dockalfen,    nil, 0,  5.,0, 24a,20d, 5h,6f, 12,0,  0, U1,  000011101000011
Scroll,       nil, 0,  0.,0,  0a,1d, 10h,1f, 12,0,  1, U1,  000000000001000
Raiders,      nil, 0,  4.,0, 21a,18d, 4h,5f, 12,0,  0, U1,  000010001000011
Angel,        U2,  0,  3.,0, 99a,0d,  2h,1f, 25,1,  0, X3,  001000000000000
Madman,       nil, 0,  3.,0, 20a,18d, 3h,5f, 12,0,  0, U1,  000000000000011
Marauder,     nil, 0,  2.,0, 20a,16d, 4h,5f, 10,0,  0, U1,  000000001000010
Guinevere,    nil, 0,  4.,0, 28a,30d, 6h,5f, 16,0,  1, U1,  010010000000000
Pagan Fanatic,nil, 0,  2.,0, 15a,21d, 4h,4f, 12,0,  1, Ast, 000010000000000
Dragon,       nil, 0,  0.,0,  0a,35d, 7h,7f, 127,0,  1, U1,  000000000000000
Sktt,         nil, 0,  0.,0,  0a,1d,  2h,1f, 127,0,  1, U1,  000000000000000
Tristan,      nil, 0,  3.,0, 30a,27d, 6h,5f,  1,0,  0, U1,  000000000000111
Lion,         nil, 0,  1.,0,  0a,2d,  1h,1f,  1,0,  1, U1,  000000000000000
Missionary,   nil, 0,  2.,0,  0a,5d,  1h,1f, 10,0,  7, Cmp, 000000000000010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Annwyns Flames,1,2,  1,1,0,   Pln, 1, 1, 1,   Gla, 1, 1,  1,  For,   ; Drt
British Land,1,2,  2,2,0,   yes, 2, 5, 1,   no,  0,15,  0,  Grs,   ; Pln
Saxon Land, 1,2,  3,3,0,   yes, 2, 5, 1,   no,  0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,1,0,   no,  1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  1,  no,    ; Mou
Raided,     1,1,  1,0,0,   Jun, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Evergreen,  2,2,  1,1,0,   no,  0, 0, 0,   no,  1,15,  3,  Swa,   ; Gla
Marshland,  2,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,    ; Swa
Valley,     2,4,  1,2,0,   no,  0,15, 6,   For, 0,15,  0,  no,    ; Jun
Ocean,      1,2,  2,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Lake,       1,2,  3,1,0,
Hart,       1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Boar,       2,3,  3,2,0,
Duergar,    9,1,  0,0,0,
Gold,       3,6,  0,1,6,
Raiders,    1,2,  0,0,0,
Clearing,   2,2,  2,1,0,
Lizards,    2,3,  1,4,0,
Sheep,      2,3,  4,1,0,
Fish,       1,2,  3,0,0,
.,          1,2,  0,4,0,
Timber,     1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Ruins,      2,4,  1,2,1,
Merlyn Hawk,2,4,  1,0,0,
Mountain,   3,6,  0,4,0,
Wheat,      1,2,  2,0,0,
Gemstones,  2,2,  0,4,1,
Spice,      2,3,  3,0,0,
Wetland,    2,3,  4,0,0,
Shipwreck,  1,2,  0,0,0,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Lord King,   Lord Queen
Fundamentalism, Bratwalda,   Bratwalda
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,  3, King, King,
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,
Lenin,        Catherine the Great, 1, 1, 2, Russians,    Russian,     1,  0, -1,     1, King, King, 2, High King, High King, 4, Bishop, Bishop,
Shaka,        Shakala,             0, 2, 2, Zulus,       Zulu,        1,  0,  0,     1, Chief, Chief, 2, King, King, 4, Bishop, Bishop,
Louis XIV,    Joan of Arc,         0, 3, 2, French,      French,      1,  1,  1,     1, Warlord, Warlord, 2, King, King, 
Montezuma,    Nazca,               0, 4, 2, Aztecs,      Aztec,       0, -1,  1, 3, King, King,
Mao Tse Tung, Wu Zhao,             0, 5, 1, Chinese,     Chinese,     0,  0,  1,     1, Warlord, Warlord, 2, King, King, 
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,
Genghis Khan, Bortei,              0, 7, 1, Mongols,     Mongol,      1,  1, -1,  1, Chief, Chief, 2, King, King, 
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     1, Lord, Lord, 2, King, King, 3, King, King,
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,
Hannibal,     Dido,                0, 6, 3, Carthaginians,Carthaginian, 0,  0, -1,   1, King, King, 2, High King, High King, 3, Pendragon, Pendragon,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G



@DIFFICULTY
Warrior
Chief
Warlord
Bretwalda
High King
Pendragon

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













