;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
8       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
22      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
20      ; Monarchy  pays support for all units past this
10      ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
5       ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
9       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Air Force,              4,-2,  RR,  nil, 0, 2    ; AFl         0
Armour Design IV,       4,-2,  Cmb, nil, 2, 3    ; Alp
Elite Divisions,        6,-2,  Tac, nil, 0, 0    ; Amp
Medium Bombers,         4,-2,  Ato, nil, 2, 4    ; Ast
Dive Bombers,           3,-1,  AFl, nil, 2, 4    ; Ato
American War Industry,  1, 0,  RR,  nil, 1, 4    ; Aut         5
Banking,                4, 1,  RR,  nil, 2, 1    ; Ban
Industrialisation,      3, 0,  RR,  nil, 0, 1    ; Bri
Atomic Tests II,        3,-2,  Wri, nil, 3, 4    ; Bro
Patriotism,             3, 0,  Cst, nil, 0, 0    ; Cer
150mm Cannon,           6,-2,  Lit, nil, 0, 4    ; Che	       10
CV Ship Class,          6,-2,  Hor, nil, 3, 2    ; Chi
Artillery,              4,-2,  Lit, Mob, 0, 4    ; CoL
Nazi Airborne Assault,  6,-2,  Gun, Gen, 1, 3    ; CA
Armour Design III,      5,-2,  Stl, Lit, 2, 3    ; Cmb
Militarism,             3, 0,  RR,  nil, 0, 0    ; Cmn         15
Interventionism,        5,-1,  X6,  nil, 1, 4    ; Cmp
Civilian Draft,         3, 0,  Ldr, nil, 0, 0    ; Csc
Nationalism,            3, 0,  Cmn, nil, 0, 0    ; Cst
Foreign Interests,      4, 1,  Eco, nil, 2, 1    ; Cor
War Economy,            4, 1,  Ban, nil, 2, 1    ; Cur	       20
Corporate Society,      4, 1,  Cor, nil, 2, 1    ; Dem
The Corporation,        4, 1,  Tra, nil, 2, 1    ; Eco
Electrification,        4, 0,  RR,  nil, 1, 1    ; E1
American Army Tactics,  1, 0,  RR,  nil, 1, 4    ; E2
Nazi Surface Raiders,   6,-2,  Gun, Nav, 1, 3    ; Eng         25
Rocket Tubes,           7,-2,  Che, nil, 0, 4    ; Env
Atomic Tests III,       4,-2,  Bro, nil, 3, 4    ; Esp
Long Range Fighters,    4,-2,  Phy, Aut, 0, 2    ; Exp
Mass Production,        5,-1,  Mas, nil, 0, 1    ; Feu
Fighters I,             3,-1,  AFl, nil, 0, 2    ; Fli         30
Unquestioning Society,  4, 0,  MT,  nil, 1, 1    ; Fun
Armaments Production,   4,-2,  Too, nil, 0, 1    ; FP
Airborne Tactics,       5,-2,  Tac, nil, 0, 0    ; Gen
Elite Guard,            6,-1,  Mon, nil, 3, 1    ; Gue
Third Reich,            1, 0,  RR,  nil, 1, 3    ; Gun         35
BB Ship Class,          6,-2,  War, nil, 3, 2    ; Hor
Japanese Empire,        1, 0,  RR,  nil, 3, 0    ; Ind
Gestapo,                1, 0,  Gun, nil, 1, 3    ; Inv
15mm Cannon,            3,-1,  RR,  nil, 0, 4    ; Iro
Civic Improvement I,    4, 0,  Bri, nil, 1, 0    ; Lab	       40
Motorised Tactics,      4,-2,  Tac, nil, 0, 0    ; Las
Officer Corps,          3, 0,  RR,  nil, 0, 0    ; Ldr
75mm Cannon,            5,-2,  Med, nil, 0, 4    ; Lit
Regional Industries,    4, 0,  Bri, nil, 0, 1    ; Too
Atom Research II,       3,-2,  Pot, nil, 3, 4    ; Mag         45
SS Sub Class,           4,-2,  Nav, nil, 2, 2    ; Map
Women Workers,          5,-1,  FP,  nil, 2, 0    ; Mas
Armour Design V,        6,-2,  Alp, Che, 2, 3    ; MP
20mm Cannon,            3,-1,  Iro, nil, 0, 4    ; Mat
40mm Cannon,            4,-2,  PT,  nil, 0, 4    ; Med         50
Jet Project B,          6,-1,  SFl, nil, 1, 2    ; Met
German Engineering,     5, 0,  RR,  nil, 3, 3    ; Min
Anti-Tank Guns,         3,-1,  PT,  Tac, 0, 4    ; Mob
Stalinism,              2,-2,  RR,  nil, 3, 1    ; Mon
Mass Propaganda,        4, 0,  Mys, nil, 1, 1    ; MT          55
Broadcasting Industry,  4, 0,  The, nil, 1, 1    ; Mys
Admiralty,              4,-2,  RR,  nil, 3, 2    ; Nav
Atom Bomb,              7,-2,  Esp, nil, 3, 4    ; NF
Improved Naval Tactics, 7,-2,  Chi, nil, 3, 2    ; NP
Reich Research Effort,  7, 0,  Min, nil, 1, 3    ; Phi	       60
Fighters II,            4,-2,  Mat, Fli, 0, 2    ; Phy
DD Ship Class,          5,-2,  Nav, nil, 3, 2    ; Pla
Twice Removed,          1, 0,  no,  no,  0, 0    ; Plu
30mm Cannon,            3,-2,  Mat, nil, 0, 4    ; PT
Atom Research I,        4,-1,  Feu, nil, 3, 4    ; Pot         65
Radio,                  4, 0,  E1,  nil, 1, 1    ; Rad
World War Two,          1, 0,  Plu, nil, 0, 0    ; RR
AA Emplacements,        4,-2,  AFl, Mat, 0, 3    ; Rec
Atom Research III,      5,-2,  Mag, nil, 3, 4    ; Ref
Civic Improvement II,   4, 0,  Lab, nil, 1, 0    ; Rfg         70
Efficient Society,      6,-1,  Uni, nil, 0, 1    ; Rep
Fighters III,           5,-2,  Env, Phy, 0, 2    ; Rob
Missile Project A,      5,-2,  ToG, Feu, 1, 2    ; Roc
Civic Improvement III,  4, 0,  Rfg, nil, 1, 0    ; San
Yamato Ship Class,      4,-2,  Ind, nil, 3, 2    ; Sea         75
Jet Project A,          6,-1,  ToG, Rob, 1, 2    ; SFl
Heavy Bombers,          7,-2,  Ast, Uni, 2, 4    ; Sth
Armour Design VI,       6,-2,  MP,  nil, 2, 3    ; SE
Armour Design II,       4,-2,  Sup, nil, 2, 3    ; Stl
Armour Design I,        4,-2,  RR,  nil, 2, 3    ; Sup         80
Infantry Tactics,       3, 0,  Csc, nil, 0, 0    ; Tac
Cinema,                 4, 0,  Rad, nil, 1, 1    ; The
Jet Engine,             6,-1,  Phi, nil, 1, 2    ; ToG
National Loans,         4, 1,  Cur, nil, 2, 1    ; Tra
Total War Production,   6,-1,  Feu, nil, 0, 1    ; Uni         85
CA Ship Class,          5,-2,  Pla, nil, 3, 2    ; War
Heavy Artillery,        6,-2,  Che, CoL, 0, 4    ; Whe
Atomic Tests I,         4,-2,  Ref, nil, 3, 4    ; Wri
Tactics,               -5, 0,  nil, nil, 0, 0    ; ...
Civil Defence I,        4,-2,  Cer, nil, 0, 3    ; U1	       90
Civil Defence II,       5,-2,  U1,  nil, 0, 3    ; U2
Civil Defence III,      6,-2,  U2,  nil, 0, 3    ; U3
Anti-Reich Propaganda,  1, 0,  no,  no,  0, 0    ; X1
Anti-Japan Propaganda,  1, 0,  no,  no,  0, 0    ; X2
Anti-USSR Propaganda,   1, 0,  no,  no,  0, 0    ; X3          95
Anti-UK Propaganda,     1, 0,  no,  no,  0, 0    ; X4
Anti-USA Propaganda,    1, 0,  no,  no,  0, 0    ; X5
Lend-Lease Plan,        5, 0,  Aut, nil, 1, 4    ; X6
Missile Project B,      5,-2,  Roc, nil, 1, 2    ; X7	       99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarters,             20, 2,    no,
Army Base,                4,  1,    Cmn,
Supply Depot,             4,  1,    Bri,
Propaganda,               4,  1,    Rad,
Light Industry,           5,  1,    Too,
Design Office,            5,  1,    FP,
Magistrate,               4,  1,    Cst,
Anti-Tank Defence,        5,  1,    U1,
Rail Depot,               6,  2,    Bri,
Stadium,                  8,  2,    E1,
Air Raid Shelters,        8,  1,    U1,
Aircraft Factory,         12, 3,    Feu,
None,                     20, 0,    no,
Brewery,                  5,  2,    Too,
Factory,                  20, 3,    Bri,
Industrial Complex,       40, 4,    Uni,
Jet Fighter Squadron,     30, 3,    Met,
None,                     20, 0,    no,
Steel Mill,               10, 2,    Eco,
Oil Field,                20, 3,    Cor,
Munitions Plant,          20, 2,    FP,
Cinema Complex,           20, 2,    Mys,
Subway System,            10, 2,    San,
Labour Service,           10, 1,    Lab,
Stock Market,             20, 2,    Tra,
Secret Weapon Complex,    40, 3,    Phi,
Flak Defence,             20, 2,    U2,
Naval Defence,            20, 2,    U2,
Ammunition Plant,         20, 3,    Mas,
Merchant Fleet,           10, 1,    Nav,
Shipyard,                 20, 3,    Bri,
Aerodrome,                10, 2,    AFl,
Prison Camp,              10, 1,    Ldr,
Naval Base,               20, 2,    Nav,
None,                     30, 0,    no,
None,                     30, 0,    no,
None,                     30, 0,    no,
(City Trade),             60, 0,    nil,
Ukraine Wheat Fields,     20, 0,    nil,
Reich Victory Rally,      50, 0,    Gun,
Ploiesti Oil Fields,      20, 0,    nil,
Castle Bromwich Factory,  20, 0,    nil,
Reichstag,                20, 0,    nil, 
Fhrerbunker,             20, 0,    nil,
Kremlin,                  20, 0,    nil,
Nihon Kaigun Academy,     50, 0,    Ind,
Schweinfurt Bearing Plant,20, 0,    nil,
OSS Intelligence Agency,  20, 0,    nil,
Krasny Oktyabr Factories, 20, 4,    nil,
Peenemnde Complex,       20, 4,    nil,
San Francisco Shipyards,  20, 0,    nil,
Houses of Parliament,     20, 0,    nil,
Messerschmitt AG,         20, 0,    nil, 
The Baltic Sea,           20, 0,    nil,
Moscow University,        20, 0,    nil,
Wall Street,              20, 0,    nil,
Braun's Weapon Complex,  100, 4,    Phi, 
New York Metropolis,      20, 0,    nil,
White House,              20, 0,    nil,
Yamamoto's Battle Plan,   50, 0,    Sea,
Clydebank Shipyards,      20, 0,    nil, 
Atomic Bomb Tests,       200, 10,   Esp,
Dtente of Nations,      200, 0,    Fun,
Manned V2 Programme,     300, 0,    X7,
Atomic Research Lab,     200, 0,    Ref,
New Soviet Army,         100, 0,    Gue,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Gun,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Gun,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
Aut,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,         nil, 0,  1.,0,  0a,1d,  1h,1f, 25,0,  5, Lab, 000000000000000
P-38 Lightning,    X5,  1,  8.,2,  5a,3d,  3h,2f,  8,0,  3, Exp, 000000001010001
I-16 Polikarpov,   X3,  1,  4.,2,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
A6M2 Zero,         X2,  1,  8.,2,  4a,3d,  2h,3f,  6,0,  3, Fli, 000000000010001
Ki-100 Tony,       X2,  1,  8.,2,  5a,4d,  2h,3f,  8,0,  3, Rob, 000000001010001
Bf 109 Fighter,    X1,  1,  4.,2,  4a,3d,  2h,3f,  6,0,  3, Fli, 000000000010001
Hawker Typhoon,    X4,  1,  6.,2,  5a,3d,  3h,3f,  8,0,  3, Rob, 000000001010001
Spitfire,          X4,  1,  4.,2,  4a,3d,  3h,2f,  6,0,  3, Fli, 000000000010001
Infantry,          nil, 0,  0.,0,  4a,4d,  2h,1f,  4,0,  1, no,  000000001000000 
Partisans,         X3,  0,  1.,0,  7a,3d,  2h,1f,  3,0,  1, Cer, 000001001000010
Wehrmacht,         X1,  0,  2.,0,  6a,5d,  2h,2f,  5,0,  0, Csc, 000000001000100
British Infantry,  X4,  0,  1.,0,  5a,6d,  2h,2f,  5,0,  1, Csc, 000000001000000
US Marines,        X5,  0,  1.,0,  8a,5d,  2h,2f,  6,0,  0, Csc, 000000001000100
Fallschirmjger,   X1,  0,  1.,0,  6a,4d,  2h,2f,  7,0,  0, CA,  000000101000001
Motor Infantry,    Gun, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Las, 000000000000000
Sherman Tank,      X5,  0,  3.,0, 10a,6d,  3h,1f,  9,0,  3, Alp, 000000000000000
Comet Tank,        X4,  0,  3.,0, 10a,6d,  3h,1f,  9,0,  0, Alp, 000000000000000
Panzergrenadiers,  X1,  0,  3.,0,  6a,6d,  3h,2f,  6,0,  1, Las, 000000001000000
IL-2 Sturmovik,    X3,  1,  6.,2,  9a,4d,  2h,2f, 10,0,  0, Ato, 000000001000001
Yak Fighter,       X3,  1,  6.,2,  5a,4d,  2h,2f,  7,0,  3, Rob, 000000000010001
Pershing Tank,     X5,  0,  2.,0, 10a,7d,  3h,2f, 12,0,  0, SE,  000010000000000
Josef Stalin Tank, X3,  0,  2.,0, 10a,8d,  3h,2f, 10,0,  0, MP,  000000000000000
PzKw VI Tiger,     X1,  0,  2.,0, 10a,8d,  3h,2f, 12,0,  0, Cmb, 000010000000000
T-34 Tank,         X3,  0,  3.,0, 10a,7d,  3h,1f, 10,0,  3, Cmb, 000010000000000
Anti-Tank Gun,     nil, 0,  1.,0,  8a,1d,  2h,2f,  5,0,  3, Mob, 000000001000000
Artillery,         nil, 0,  1.,0, 10a,2d,  2h,2f,  7,0,  3, CoL, 000000001000000
Heavy Artillery,   nil, 0,  1.,0, 12a,2d,  3h,2f,  9,0,  3, Whe, 000000001000000
Fighter,           Gun, 1,  4.,2,  4a,2d,  2h,2f,  6,0,  3, Fli, 000000000010001
Bomber,            nil, 1,  8.,2, 12a,2d,  2h,2f, 12,0,  0, Ast, 000000001000001
AA Battery,        nil, 0,  1.,0,  0a,5d,  2h,1f,  8,0,  1, Rec, 010000000000001
Me262 Jet Fighter, X1,  1,  6.,2,  8a,6d,  3h,3f, 24,0,  3, Met, 000000001010001
Me163 Komet,       X1,  1,  4.,1,  5a,5d,  3h,3f, 10,0,  3, SFl, 000000001010001
Light Tank,        nil, 0,  3.,0, 10a,5d,  2h,1f,  7,0,  0, Sup, 000000000000000
PzKw IV Tank,      X1,  0,  3.,0, 10a,6d,  3h,1f,  9,0,  3, Stl, 000000000000000
Red Army,          X3,  0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000001000000
Airborne Troops,   CA,  0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, Gen, 000000101000001
Me264 Amerika,     X1,  1, 20.,4, 18a,2d,  2h,2f, 14,0,  3, Sth, 000000001000001
Yamato Battleship, X2,  2,  5.,0, 16a,14d, 4h,2f, 30,0,  2, Sea, 010000000000001
Destroyer,         nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, Pla, 000000000001001
Cruiser,           nil, 2,  5.,0,  6a,6d,  3h,1f, 10,0,  2, War, 000000000000000
Battleship,        nil, 2,  4.,0, 12a,12d, 4h,2f, 20,0,  2, Hor, 000000000000001
Submarine,         nil, 2,  3.,0, 12a,3d,  3h,2f,  6,0,  2, Map, 100000000001001
Aircraft Carrier,  nil, 2,  5.,0,  0a,8d,  4h,1f, 18,0,  2, Chi, 000000010000001
Freighter,         nil, 2,  5.,0,  0a,2d,  3h,1f, 10,8,  4, Nav, 000000000000000
V2 Missile,        X1,  1,  6.,1, 20a,0d,  1h,1f,  6,0,  3, Roc, 001000000000000
Atomic Bomber,     nil, 1, 10.,4, 99a,0d,  1h,1f, 20,0,  0, NF,  001000000000000
PzKw VII Tiger II, X1,  0,  1.,0, 10a,10d, 3h,2f, 14,0,  0, SE,  000010000000000
PzKw V Panther,    X1,  0,  3.,0, 10a,7d,  3h,1f, 10,0,  3, MP,  000010000000000
Matilda MkII Tank, X4,  0,  3.,0, 10a,6d,  3h,1f, 12,0,  3, Stl, 000000000000000
E-Boat,            X1,  2,  7.,0, 10a,2d,  3h,2f,  5,0,  0, Eng, 000000000001001
Type 97 Chi-Ha,    X2,  0,  2.,0, 10a,5d,  3h,1f,  8,0,  3, Ind, 000000000000000
Ju87 Stuka,        X1,  1,  6.,2, 10a,1d,  2h,2f,  9,0,  0, Ato, 000000001000001
D3A Val,           X2,  1,  8.,2,  9a,2d,  2h,2f,  9,0,  0, Ato, 000000001000001
P-51 Mustang,      X5,  1,  8.,2,  5a,5d,  3h,3f, 15,0,  3, Rob, 000000000010001
B-17 Heavy Bomber, X5,  1, 20.,4, 18a,2d,  2h,3f, 14,0,  0, Sth, 000000001000001
Lancaster Bomber,  X4,  1, 20.,4, 20a,2d,  2h,2f, 14,0,  0, Sth, 000000001000001
Katyusha Artillery,X3,  0,  1.,0, 13a,2d,  2h,2f, 10,0,  0, Env, 000000001000000
Imperial Marines,  X2,  0,  2.,0,  8a,5d,  2h,1f,  6,0,  0, Csc, 000000001000100
GI Infantry,       X5,  0,  1.,0,  5a,5d,  2h,2f,  5,0,  0, Csc, 000000001000000
Commandos,         X4,  0,  1.,0,  8a,6d,  2h,2f,  8,0,  0, Amp, 000010001000110
Guards,            X3,  0,  1.,0,  8a,6d,  2h,2f,  6,0,  0, Gue, 000010001000100
Waffen SS,         X1,  0,  1.,0,  8a,6d,  2h,4f,  8,0,  0, Amp, 000010001000100

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   no,  1,10, 1,   yes, 2, 6,  1,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 3, 6, 1,   yes, 2, 6,  1,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 3, 6, 1,   yes, 2, 6,  1,  Hil,   ; Grs
Forest,     2,3,  1,1,0,   Pln, 0, 6, 1,   Grs, 0,12,  1,  Grs,   ; For
Hills,      2,4,  1,1,0,   no,  0, 0, 0,   yes, 3,12,  1,  Pln,   ; Hil
Mountains,  3,5,  0,1,0,   no,  0, 0, 0,   yes, 4,12,  1,  Hil,   ; Mou
Oil,        2,4,  0,2,20,  no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Tun
Frozen,     2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,12, 1,   For, 0,24,  1,  Pln,   ; Swa
Jungle,     3,4,  1,1,0,   Grs, 0,12, 1,   For, 0,24,  1,  Pln,   ; Jun
Ocean,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Large Farm, 1,2, 10,2,1,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,3,0,
Factory,    2,3,  1,6,0,
Iron Mine,  3,6,  0,6,0,
Refinery,   2,2,  0,8,60,
Rocks,      4,4,  0,1,0,
Minerals,   2,3,  1,4,0,
Gems,       2,3,  2,1,10,
Fish,       1,2,  8,1,0,
Rocks,      4,4,  0,1,0,
Food Plant, 1,2, 10,1,2,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,3,0,
Iron Mill,  2,4,  1,6,0,
Coal Mine,  2,4,  1,6,0,
Industry,   2,2,  0,8,60,
Rocks,      4,4,  0,1,0,
Tobacco,    2,2,  1,1,8,
Zinc,       2,3,  2,8,0,
Trade Route,1,2,  2,2,4,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Socialism,      Leader,      Leader,
Communism,      Comrade,     Comrade,
Militarism,     General,     General,
Autocracy,      Leader,      Leader,
Social Republic,Leader,      Leader,
Plutocracy,     Leader,      Leader,

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, Romans,      Roman,       0,  1,  1,     
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,      
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     1, Fhrer, Fuehres, 2, Fhrer, Fuehres, 3, Fhrer, Fuehres, 4, Fhrer, Fuehres, 5, Fhrer, Fuehres, 6, Fhrer, Fuehres
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1,  0,  1,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       0,  1, -1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 0, Indians,     Indian,     -1, -1,  0,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General
Lenin,        Catherine the Great, 1, 1, 0, Russians,    Russian,     1,  0, -1,     1, Comrade, Comarde, 2, Comrade, Comarde, 3, Comrade, Comarde, 4, Comrade, Comarde, 5, Comrade, Comarde, 6, Comrade, Comarde 
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,     
Louis XIV,    Joan of Arc,         0, 3, 0, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,     
Mao Tse Tung, Wu Zhao,             0, 5, 0, Chinese,     Chinese,     0,  0,  1,     
Henry VIII,   Elizabeth I,         1, 6, 0, English,     English,     0,  1,  0,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,     
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 0, Japanese,    Japanese,    1, -1, -1,     1, Minister, Minister, 2, Minister, Minister, 3, Minister, Minister, 4, Minister, Minister, 5, Minister, Minister, 6, Minister, Minister 
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      1,  1,  0,     
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1,  1, -1,     1, Chairman, Mistress, 2, Chairman, Mistress, 3, Chairman, Mistress, 4, Chairman, Mistress, 5, Chairman, Mistress, 6, Chairman, Mistress
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     
Hannibal,     Dido,                0, 6, 0, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Armaments,
Cloth,
Bearings,
Salt,
Sugar,
Coal,
Steel,
Iron,
Wine,
Ammo,
Grain,
Gasoline,
Ore,
Gold,
Oil,
Petroleum,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Captain   
Major  
Colonel
Brigadier
General 
Field Marshal

@ATTITUDES
Brotherly
Loyal
Trusting
Receptive
Neutral
Distant
Icy
Hostile
Furious













