;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of colosseums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Your command base.
^Eliminates corruption and waste in the city.
^Also decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
^A base for your troops.
^City produces Veteran ground units. 
^Ground units can be repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
^A regular dose of jingoistic hypocracy ensures
^that up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%.

@;Courthouse
@PEDIAIMPROVE7
^Decreases rebel corruption by 50%. 
^Under a Plutocracy, one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus armour attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase in size.

@;Bank
@PEDIAIMPROVE10
^Sports games for the masses to watch.
^Leads to increased tax and luxury output.

@;Cathedral
@PEDIAIMPROVE11
^Protects your citizens from falling bombs.
^Makes scared people content.

@;University
@PEDIAIMPROVE12
^The innovations made possible by the aeronautics
^industry leads to an increased science output.

@;Mass Transit
@PEDIAIMPROVE13
"Who cares?"

@;Colosseum
@PEDIAIMPROVE14
Unhappy citizens are made content and drunk!

@;Factory
@PEDIAIMPROVE15
Increases resource production in city.

@;Mfg. Plant
@PEDIAIMPROVE16
Works with the Factory to increase resource production.

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from normal and atomic bomber attack.

@;Recycling Center
@PEDIAIMPROVE18
"Who cares?"

@;Power Plant
@PEDIAIMPROVE19
Increases factory output.

@;Hydro Plant
@PEDIAIMPROVE20
^Creates lovely black gold.
^Increases factory output.
^
^Watch out for Americans.

@;Nuclear Plant
@PEDIAIMPROVE21
^Increases weapons and factory output.
^If anarchy ensues at any point, there
^is a chance this facility might explode!

@;Stock Exchange
@PEDIAIMPROVE22
^A large entertainment complex, showing
^fine propaganda and movies to the people.
^Increases tax and luxuries output.

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow as big as possible.

@;Supermarket
@PEDIAIMPROVE24
^Workers allow squares in the city's 
^radius to produce more food.

@;Superhighways
@PEDIAIMPROVE25
More trade is generated in the city.

@;Research Lab
@PEDIAIMPROVE26
^The scientists in this facility help 
^increase the city science output.

@;SAM Missile Battery
@PEDIAIMPROVE27
^Units in city are doubled on defense against
^air units and V2 missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
^Units in city are doubled on defense against
^shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
^Efficient weapon production.
^Increases factory output.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce more production.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Your secret police seek out rebels and scum on the
homefront, and sling them in prison. This scares 
the people and decreases their unhappiness.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
The Ukraine region of the Soviet Union was the major producer of
wheat for the whole country.  Losing the Ukraine Wheat Fields causes
a slowdown in the population growth and may even result in food 
shortages in some cities during the winter months.
^Counts as a Supply Depot in every one of your cities.

@;Hanging Gardens
@PEDIAIMPROVE40
^In 1938, the Nazi Party organized a series of monumental rallies at Nuremberg. 
The Fhrer, Adolf Hitler, took the podium and galvanized the German people
by his grandiose speeches about his vision for the German Reich, for the German
people and the Aryan race.  Hitler insured that he had the full support of
every German for what was to follow: EXPANSION OF THE "LEBENSRAUM" THROUGH
MILITARY CONQUEST!

@;Colossus
@PEDIAIMPROVE41
This huge refinery complex produces a vast amount of oil, 
meaning a bonus of one extra trade arrow in each square that already produces one.

@;Lighthouse
@PEDIAIMPROVE42
One of the leading builders of the RAF Spitfire fighter.

@;Great Library
@PEDIAIMPROVE43
Regardless of who started the fire that burned down the original Reichstag, 
there is no doubt that the Nazis took advantage of the situation in order 
to proceed with their cause at the expense of the civil rights and freedom 
of the German people. 

@;Oracle
@PEDIAIMPROVE44
The heavily defended Berlin HQ of Adolf Hitler.

@;Great Wall
@PEDIAIMPROVE45
^The Kremlin in Moscow is the Home of the Soviet Government and the symbol of the Soviet power.  
^Free embassy with every other nation.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
Japan's best military troops are trained here.
All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status.

@;King Richard's Crusade
@PEDIAIMPROVE47
The Schweinfurt Bearing Plant is a center for the manufacture of anti-friction bearings for the German war effort. 
^Every square in the city's radius produces extra output.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
The US secret service agency makes sure America receives a free embassy with every rival nation.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
Communist loyalty is increased by the famed Red October factories in Stalingrad.

@;Copernicus' Observatory
@PEDIAIMPROVE50
The Reich's main secret weapons complex increases the science output of Hamburg.

@;Magellan's Expedition
@PEDIAIMPROVE51
The shipyards of San Francisco turn out fine vessels, each with a bonus movement rate.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
The imposing capital building ensures that all UK citizens are loyal.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
First flown in 1935, the Messerschmitt Bf 109 was considered one of the greatest 
combat aircraft in history. Designed by Willy Messerschmitt and Bayerische Flugzeugwerke 
in late 1933 to replace the Arado Ar 68 and Heinkel 51, the Bf 109 would become the 
most important fighter plane for the Luftwaffe. 

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Leningrad city has control of the vital Baltic sea.

@;Isaac Newton's College
@PEDIAIMPROVE55
This ugly but authoritarian ediface was built on the orders of Stalin.
^It doubles science output of Moscow city.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
The world-famous centre of American commerce rakes in a huge amount of dough!
^Pays the maintenance for all city improvements which cost 1 gold per turn.

@;Darwin's Voyage
@PEDIAIMPROVE57
Massive strides in science are made possible by the Nazi mastermind, Dr Von Braun.
^Two free tech advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
^Welcome to the biggest and best of America's cities!
^New York's politicians help ease new governments into place.

@;The Eiffel Tower
@PEDIAIMPROVE59
^The White House bestows these special powers:
Every nation's attitude toward you is immediately shifted 25 points in your favor (on a hundred point scale).  
Attitudes continue to improve gradually over time.  Other nations are also quicker to forget your past war crimes.

@;Women's Suffrage
@PEDIAIMPROVE60
Admiral Isoroku Yamamoto's battle plan consisted of three elements: 
first, the occupation of the Western Aleutians; second, occupation of
Midway and third, fleet engagement. Admiral Yamamoto counted on the Aleutian
force diverting Nimitz, deceiving him as to the actual Japanese goal.

@;Hoover Dam
@PEDIAIMPROVE61
Clydebank as a town did not truly exist until 1886, when the Thomson 
brothers moved their shipbuilding yard from Govan to a spare bit of green 
pasture and setup the Clyde Bank Shipbuilding Yard. The large shipyards 
of the Clyde are the UK's most important naval construction areas. 
^A prime target for the enemy...

@;Manhattan Project
@PEDIAIMPROVE62
Allows atomic weapons to be built.

@;United Nations
@PEDIAIMPROVE63
^An effort to find a solution to the world war.
^
^* Free embassy with every other nation.
^* Enemy nations cannot refuse peace treaties.
^* As a democracy, you can declare war 50% of the time
^  (peacekeeping missions).

@;Apollo Program
@PEDIAIMPROVE64
A grand-scale Nazi aeronautics project designed by the Horten Brothers and Von Braun.

@;SETI Program
@PEDIAIMPROVE65
Many great minds have came to the USA, seeking to escape the Nazi regime.
^Counts as a research lab in every Amercian city; effectively doubles their science output.

@;Cure for Cancer
@PEDIAIMPROVE66
The protection offered by the Soviets means one extra happy citizen in each city.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Government: Socialism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Socialism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Socialism, none of the science/tax/luxury rates may
be set higher than 60%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Socialism's high rate of corruption, it is almost
always an inferior form of government.


@PEDIAGOVT2
@width=600
@title=Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Communism has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Communism, none of the science/tax/luxury rates may
be set higher than 70%.
^
^HINTS
Communism is an excellent form of government for a warmongering nation.


@PEDIAGOVT3
@width=600
@title=Government: Militarism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Militarism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Militarist governments are
given VETERAN status.  Under Militarism, none of the
science/tax/luxury rates may be set higher than 80%.
^
^HINTS
Militarism is best for large, far-flung empires which need
to maintain a large army.  


@PEDIAGOVT4
@width=600
@title=Government: Autocracy
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat TWO
food per turn.  ONLY Autocracies may produce
FANATIC units.
^
^HAPPINESS
Under Autocracy, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Autocracy has a LOW rate of corruption.
^
^SPECIAL
Under Autocracy, none of the science/tax/luxury rates may
be set higher than 90%.
^
^HINTS
Autocracy eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Government: Social Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Social Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Social Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%.
^
^HINTS
Switching to a Social Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.


@PEDIAGOVT6
@width=600
@title=Government: Plutocracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Plutocracies experience NO corruption or waste.
^
^SPECIAL
Under a Plutocracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Plutocracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Plutocracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
nations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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